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Principal Technical Director - Neural Rendering
Electronic Arts
Sponsorship not confirmed
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About the job
Electronic Arts is seeking a Principal Technical Director with deep and broad rendering experience to lead a group of rendering engineers and researchers within its Research & Engineering team. The successful candidate will understand rendering end-to-end: its impact on production, on visuals, and on the quality of a game. They will also know the research landscape, including neural rendering, and have a clear view of how graphics must evolve to shape the future of game worlds and experiences. Responsibilities: Lead a team of 8-10 rendering engineers and researchers. Work with the Head of R&D, Head of Architecture, Engine Director, and Principal Engineers to define the future direction of rendering. Bring new ideas, discuss, and implement solutions to some of the most complex rendering challenges. Guide applied research of novel rendering for use cases in games and game development pipelines. Drive the delivery of novel rendering technology in partnership with the Head of Development. Qualifications: 20+ years of PC or console game programming experience, with shipped AAA games or having worked with a game engine such as Unity, Unreal, Frostbite, Godot, or similar technologies. Expertise in C++. Experience with leadership, preferably leading a rendering team. Advanced knowledge of real-time rendering. Some knowledge of machine learning techniques and their applications to graphics, such as neural rendering. Experience with agentic programming. Compensation and Benefits: The salary range for this position is $169,500 - $242,600 CAD in British Columbia, and $193,100 - $296,500 USD in California. Benefits include paid time off, sick time, company holidays, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) or retirement plan. Job Data by YubHub .
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