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Audio Artist – EA SPORTS FC
Electronic Arts
Sponsorship not confirmed
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About the job
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games. Our FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to be experienced with and contribute within all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads. Responsibilities Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences. Author small, well-defined audio-related tasks with a high focus on content pipelines. Directly support feature(s), small project(s), or task(s) within the Speech discipline, taking ownership of specific game domains. Complete technical implementation, logic, and data-basing tasks, with advanced proficiency in the speech context system and logic methodology. Participate in project problem-solving and troubleshooting with the wider audio and engineering teams. Perform buddy checks, pipeline diffing, and system audits to allow for successful submissions, shelf tests, and stable builds. Manage editor package imports, sample handling, and database updates. Perform Quality Control review for the project's audio (pre-CQC) on all applicable platforms. Create software design to support custom source elements. Manage source control, submit to file depots, and handle build pipelines. Work autonomously to drive features to completion, while contributing to and providing feedback on the overall audio vision. Collaborate in prototyping, driving innovation, and workflow improvements. Provide direction and support to junior speech team members, acting as a mentor and helping onboard new staff. Take direction from Audio Leads, Directors, and other senior stakeholders, while actively expressing your creativity and technical design insight. Qualifications Minimum 5+ years' game audio experience, with a solid background in AAA game development. 7-10 years' studio engineering, recording, and VO production experience (or equivalent). Proven experience in game audio technical implementation, particularly with logic-driven commentary and dialogue systems. High level of proficiency in at least one major audio middleware software (Wwise, Fmod) and familiarity with proprietary game engines. Proficient with modern audio creation equipment, software, and recording techniques, with advanced proficiency in at least one industry-standard DAW (ProTools, Reaper, etc.). Expert-level experience in Microsoft Office tools (Excel, Word, Access, PowerPoint) and Google Sheets, with a proven ability to methodically manage, track, and audit large amounts of metadata and database assets. Solid experience using proprietary game development tools, editors, technology, and build pipelines. Solid knowledge of PC and console audio hardware. Outstanding sound design, dialogue editing, and listening skills. Excellent communication skills, both written and oral, with the ability to collaborate effectively across multidisciplinary teams (Design, Software Engineering, and Production). Strong knowledge of professional sports (specifically Football/Soccer), including leagues, team structures, and commentary styles. Benefits Vacation (3 weeks per year to start) 10 days per year of sick time Paid top-up to EI/QPIP benefits up to 100% of bas
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