Data by YubHub
3D Environment Artist H/F (Projet narratif non annoncé)
Asobo Studio
Sponsorship not confirmed
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About the job
We are seeking a 3D Environment Artist to contribute to the development of our new narrative project. As a 3D Environment Artist at Asobo Studio, you will join the Art team responsible for the A Plague Tale franchise and work on a new unannounced project. This is an opportunity to collaborate with experienced artists, quickly develop your skills, and be involved in the advanced creation of levels, from basic structure to final dressing. Your team Under the direction of the Artistic Director, Olivier Ponsonnet, you will work on the different stages of production in support of the level teams, composed of Level Designers, Narrative Level Designers, and Artists. You will also collaborate with other teams (Game Designers, QA, etc.). Responsibilities: Create high-poly and low-poly 3D elements based on photos and/or designs Participate in the creation of environments, paying particular attention to lighting and composition Respect artistic, technical, and predefined planning constraints Requirements: Previous experience in a similar role in the video game industry Mastery of 3DSMAX, Photoshop, Substance Knowledge of PBR modeling and texturing techniques Creativity with a good sense of observation and attention to detail Methodical approach Team player with a good open-mindedness Operational level in French and English (oral, written) Additional Information: The position is full-time, onsite in Bordeaux. Relocation assistance is planned if you need to move to join us. Salary: The salary for this position ranges from 31.5k€ to 48k€, depending on your experience. It includes your fixed annual salary for 35 hours/week over 12 months and annual bonuses. You can find more information about our benefits here. If you're interested in this opportunity, we'd love to meet you. Please send your CV, cover letter, and achievements (professional and personal projects) via the application form. Job Data by YubHub .
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