Data by YubHub
Expert Technical Artist - Shader (F/H/NB) [AAA Project]
Ubisoft
Sponsorship not confirmed
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About the job
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. As an Expert Technical Artist - Shader, you will work with the lead to improve the function, stability, scalability, user experience, and performance of the shaders and material pipelines. Responsibilities: Support the VFX team in implementing visual effects, ensure there are no regressions when optimising, propose improvements, and create tutorials. Provide technical solutions to artistic requirements by collaborating with GPP teams on how to achieve specific visual results. Produce and maintain shaders and complex VFX. Monitor and optimize performance: PC/Consoles profiling and optimization. Act as the gatekeeper of VFX constraints, pushing for top visual quality and performance working collaboratively with Art Leads, Technical Directors, and QA. Pipeline: explore optimization opportunities and improve production workflows (evaluating new technologies that could be integrated into the engine when appropriate). R&D: conduct tests and experimentation to propose new solutions and improvements. QUALIFICATIONS: You’ve already worked in a Technical Artist capacity alongside a VFX team. You are comfortable with particle systems (GPU/CPU) constraints. You’ve been working on performance and monitoring on a multi-platform production. You have an aptitude for problem-solving, decision-making, collaboration & communication, and have strong organizational skills. Shader development (any shader language or node-based editor) has no secret for you. Experience, Knowledge, and interest in multiple areas of game development: Shaders, FX, Lighting, Rendering, and Post Processes, HLSL. Experience with game editors and engines and with console development. Being resourceful in finding technical solutions for artistic needs. Job Data by YubHub .
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