Data by YubHub
Superviseur·e Texture & LookDev - Hybride VFX
Ubisoft
Sponsorship not confirmed
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About the job
We are seeking a Texture & LookDev Supervisor to lead our team of texturing and look development artists at Hybride, a renowned visual effects studio. As a supervisor, you will oversee projects, develop and optimize pipeline setups and workflows, and participate in crew planning. You will also mentor artists, ensure high-quality asset delivery, and create photorealistic textures and shaders for complex assets. Leadership Assign tasks, mentor artists, and ensure the department delivers high-quality organic and hard-surface assets for top-tier VFX productions. Participate in hiring, crew planning, talent evaluations, and ongoing performance management. Enforce rigorous Quality Control (QC) standards for all published assets. Creative Execution and Look Development Create highly detailed textures from internal art or client references. Lead look development and shading in Arnold for Houdini, delivering physically accurate materials for creatures, characters, and hard-surface assets. Collaborate closely with the Lighting team to maintain consistent photorealism. Develop optimized procedural shading networks and custom material setups as needed. Pipeline, Technical, and Production Collaborate with the Head of CG and Technical Directors to establish best practices within the existing pipeline. Work with Production, Modeling, FX, CFX, and Lighting teams to design sequence-specific workflows and maximize efficiency. Support Production in project bidding, asset scoping, and scheduling to meet key delivery milestones. Explore new tools and methodologies to enhance departmental efficiency and visual quality. Standardize, ingest, and integrate texture and lookdev packages from external suppliers. Maintain comprehensive technical documentation and pipeline guides. Qualifications 5+ years of experience leading or supervising artists in a high-end cinema or VFX studio. Proven experience in texturing and shading complex CG organic creatures and digital humans. Advanced knowledge of Mari/Substance Painter and Photoshop. Expert-level shader creation, material accuracy, and AOVs. Preferred Qualifications Knowledge of Arnold and Houdini. Experience with Nuke. Familiarity with Copernicus, Machine Learning, and AI tools. In-depth understanding of character and creature creation workflows. Job Data by YubHub .
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